Tutorials System Design Tutorial
Saga Pattern for Distributed Transactions — Complete Guide
Saga Pattern for Distributed Transactions — Complete Guide: free step-by-step lesson with examples, common mistakes, and interview tips — part of System Design Tutorial on Toolliyo Academy.
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System Design Tutorial · Lesson 45 of 100
Saga Pattern for Distributed Transactions
Basics ✓ → Scale → Interview
Scale · 2 — Distributed · ~6 min · Module 5: Microservices and Event-Driven Systems
What is this?
A saga is a sequence of local transactions with compensations — choreography (events) or orchestration (a coordinator).
Why should you care?
ShopNest cannot lock payment and inventory in one ACID transaction across services.
See it live — copy this example
Sketch the architecture on paper. These lessons focus on concepts and trade-offs.
Orchestrated saga PlaceOrder:
1 Reserve stock → 2 Capture pay → 3 Confirm order
Compensate: if 2 fails → release stock; if 3 fails → refund + release
State machine stored: PENDING/RESERVED/PAID/CONFIRMED/CANCELLED
Run Example »
This lesson uses terminal or setup steps. Run commands on your computer — the live editor appears on coding lessons.
What happened?
- Each step is locally transactional and idempotent.
- Compensations undo prior work.
- Orchestration is easier to observe; choreography avoids a central boss but can be harder to trace.
Practice next
- Write ShopNest steps and compensations.
- Store saga state durably.
- Make each step idempotent with keys.
- Add a timeout that auto-cancels PENDING sagas.
- Emit saga events for tracing.
Remember
Sagas replace distributed ACID. Compensate deliberately. Idempotent steps + visible state.
Checkout orchestrator
ShopNest saga service drives reserve→pay→confirm.
Outcome: Support can see exactly which step failed.
Interview prep for this lesson
Practice these questions aloud after reading—each links to a full structured answer.
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